Game development studio / Open for projects

We build the parts of your game players feel.

IronBone is a game development partner for studios, publishers, and founders. We design, prototype, and engineer gameplay, from first playable to finished game.

Client project / In development Runts Mini Adventure 3D retro platformer. Gameplay, level systems, combat.
Scope
2D & 3D games
Platforms
PC, Web, Mobile
Specialty
Gameplay engineering
Engagements
Project or co-dev
01 / Services

What we do for you

Design / Engineering / Production
01

Full Game Development

From first concept to a launch-ready build. We plan the scope, build the game, and keep you playing it at every milestone.

  • Scope & production plan
  • Milestone builds
  • Playtest rounds
  • Launch support

Best forFounders, publishers, and brands with a game to ship.

02

Gameplay Engineering

The systems players feel first: movement, combat, cameras, AI, interaction, and the glue that makes them readable.

  • Character controllers
  • Combat & weapons
  • Enemy AI & encounters
  • Camera & input

Best forTeams whose game works on paper but not in the hands.

03

Prototypes & Vertical Slices

Find the fun before you fund it. Playable prototypes that test a mechanic, and vertical slices that sell a pitch.

  • Mechanic prototypes
  • Pitch-ready vertical slice
  • Feel & balance passes
  • Findings write-up

Best forEarly ideas, publisher pitches, and greenlight decisions.

04

Co-Development

We join your team as a focused strike force, owning features end to end inside your repo, tools, and pipeline.

  • Feature ownership
  • Works in your engine & repo
  • Code review & handoff
  • Sprint-level reporting

Best forStudios that need senior hands without hiring.

05

Game UI & UX

Menus, HUDs, progression screens, and mobile UI that stay clear under pressure and respond instantly to input.

  • HUD & menu systems
  • Mobile & touch UI
  • Controller navigation
  • Progression screens

Best forGames that play well but read poorly.

06

Technical Rescue

Stuck on a system, a deadline, or a build that fights back? We audit, untangle, and get the project moving again.

  • Codebase & feel audit
  • Refactors & bug triage
  • Performance passes
  • Clear recovery plan

Best forProjects that stalled or inherited messy code.

Ways to work together

Pick the shape that fits your project. Not sure? We will recommend one on the first call.

02 / Work

Selected projects

Client work & studio originals

Client work

Games we build under contract. Rights belong to our clients.

3D retro platformer In Active Development

Runts Mini Adventure

A tactile adventure focused on precision movement, puzzle spaces, combat encounters, boss fights, and collectible routes.

Our roleGameplay programming, 3D level systems, combat encounters, and UI/UX.

Narrative sidescroller Client Project

Vincit Amor

A story-driven game where time-slow and placed platforms reshape traversal.

Our roleGameplay programming, time manipulation, platform placement, and narrative scripting.

Arcade rhythm game Client Project

Vibe Hit

A rhythm game focused on timing, speed escalation, and streaks.

Our roleGameplay programming, rhythm input, progression systems, and mobile UI/UX.

Studio originals

Our own games. Where we test mechanics and sharpen the craft we bring to client projects.

Game jam arcade shooter Game Jam Release

Bug Bounty

A game-jam-built pixel-art shooter where players grab guns and survive escalating swarms of mosquitoes and bees.

Our roleGameplay programming, weapon systems, enemy behavior, and pixel-art UI.

Play on itch.io
03 / Process

How a project runs

Playable early, visible always
  1. 01

    Discover

    A call about the game, the goals, and the constraints. You get a written proposal with scope, timeline, and cost.

  2. 02

    Prototype

    We get something playable in front of you early, so decisions are made with a controller in hand, not a slide deck.

  3. 03

    Produce

    Short milestones, regular builds, and plain-language updates. You always know what is done and what is next.

  4. 04

    Ship & Hand Off

    Polish, bug fixing, and launch support. Client work ships with source, documentation, and a clean handoff.

04 / Studio

Small team. Specific taste.

About IronBone

We are a focused game studio that cares about feel, readable systems, and intentional design.

Client projects are the core of what we do. Between them, we build our own games, which is where we pressure-test mechanics, tools, and ideas before they ever reach your project. You get a partner who ships, not just a contractor who codes.

  • Feel first

    Input, timing, and feedback get tuned until the game feels right in the hands.

  • Readable systems

    Players should understand the rules. So should the next programmer.

  • Intentional design

    Every space, sound, and screen supports the mood the game is going for.

  • Your project, your IP

    Client games belong to the client. We sign NDAs and keep work confidential.

05 / Contact

Start a project

Commissions & collaboration

Tell us what you are building, where you are stuck, or the idea you cannot stop thinking about.

Direct inquiries
contact@ironbone.games
Response time
Within two business days
Works with
Studios, publishers, agencies, and first-time founders
Confidential by default

Happy to sign an NDA before you share details. Unannounced projects never appear in our portfolio.